report | Dec 14, 2008
A survey of experts shows they expect major tech advances as the phone becomes a primary device for online access, voice-recognition improves, and the structure of the Internet itself improves. They disagree about whether this will lead to more soci...
report | Dec 12, 2008
CBS News found adult gamers to illustrate their coverage of our study (and "White Wedding" will never be the same for me).
report | Dec 7, 2008
Over half of American adults play video games, and four in five young adults play games. Computers are the most popular gaming device, though young adults prefer gaming consoles. Virtual worlds only draw a small crowd.
report | Dec 4, 2008
For a host of reasons, the new administration needs to develop a national broadband strategy but research suggests that users must be central actors in its design.
report | Dec 4, 2008
There is no shortage of suggestions to the incoming Obama administration about what to do about communications policy in the United States. The body of research from the Pew Internet Project, dating to 2000, indicates that online Americans might have...
report | Dec 2, 2008
Facebook has recently announced the rollout of a new feature called Facebook Connect, which will allow users to login to other websites using their Facebook identity and which will then potentially feed back to a user's network information about ...
report | Nov 21, 2008
While in a recent report we discussed the malaise of some users when their technology fails, we have found in previous reports that negative feelings are not isolated to broken gadg...
report | Nov 20, 2008
The U.S. Department of Education and the U.S. Embassy in Tokyo, Japan, hosted a cross-cultural discussion of the internet and politics in which the word "cool" played a starring role.
presentation | Nov 2, 2008
In this presentation, Amanda discusses the Teens, Video Games and Civics report in-depth. She covers the basic demographics of teen gamers and the game-playing habits of American youth, as well as the social nature of game play and the relationshi...
report | Oct 30, 2008
I presented our latest data on social media and health to the Center for Connected Health's 2008 Symposium in Boston.