report | Dec 14, 2008

The Future of the Internet III

A survey of experts shows they expect major tech advances as the phone becomes a primary device for online access, voice-recognition improves, and the structure of the Internet itself improves. They disagree about whether this will lead to more soci...

report | Dec 12, 2008

Adult Gamers in Action

CBS News found adult gamers to illustrate their coverage of our study (and "White Wedding" will never be the same for me).

report | Dec 7, 2008

Adults and Video Games

Over half of American adults play video games, and four in five young adults play games. Computers are the most popular gaming device, though young adults prefer gaming consoles. Virtual worlds only draw a small crowd.

report | Dec 4, 2008

Obama’s Online Opportunities

For a host of reasons, the new administration needs to develop a national broadband strategy but research suggests that users must be central actors in its design.

report | Dec 4, 2008

Obama’s Online Opportunities

There is no shortage of suggestions to the incoming Obama administration about what to do about communications policy in the United States. The body of research from the Pew Internet Project, dating to 2000, indicates that online Americans might have...

report | Nov 20, 2008

Online political engagement in the U.S. and Japan

The U.S. Department of Education and the U.S. Embassy in Tokyo, Japan, hosted a cross-cultural discussion of the internet and politics in which the word "cool" played a starring role.

presentation | Nov 2, 2008

Teens, Video Games and Civics: What the Research is Telling Us

In this presentation, Amanda discusses the Teens, Video Games and Civics report in-depth. She covers the basic demographics of teen gamers and the game-playing habits of American youth, as well as the social nature of game play and the relationshi...

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