The internet as a diversion and destination
Americans are increasingly going online for no particular reason except to have fun or to pass the time.
Americans are increasingly going online for no particular reason except to have fun or to pass the time.
An overview of Pew Internet's latest findings about technology adoption, with an emphasis on mobile use, social networks, and gaming.
Three-quarters of online economic users go online to relax and take their minds off of the recession. Fully 88% of 18-29 year old online economic users look to the internet to relax.
At a Federal Trade Commission brownbag, Amanda Lenhart reviewed four years of Pew Internet data on youth and mobile phones as well as Pew findings on youth and video games.
Aimed at the business side of the video game world, this talk outlines recent demographics on teen and adult video game play, discusses parents as gatekeepers to teen game play and parents' behavior, attitudes and concerns around games. Finally, t...
The data set for our 2008 survey on teens, gaming and civic engagement is now posted for download on our site.
A survey of experts shows they expect major tech advances as the phone becomes a primary device for online access, voice-recognition improves, and the structure of the Internet itself improves. They disagree about whether this will lead to more soci...
CBS News found adult gamers to illustrate their coverage of our study (and "White Wedding" will never be the same for me).
Over half of American adults play video games, and four in five young adults play games. Computers are the most popular gaming device, though young adults prefer gaming consoles. Virtual worlds only draw a small crowd.
In this presentation, Amanda discusses the Teens, Video Games and Civics report in-depth. She covers the basic demographics of teen gamers and the game-playing habits of American youth, as well as the social nature of game play and the relationshi...