report | Oct 14, 2008

Modding: Games and Web 2.0

When scholars discuss elements of gaming that hold promise for engaging youth and connecting games to learning, one thing they often point to is modding.

report | Oct 6, 2008

One third of video gaming teens use cheats

Deep in our recent report Teens, Video Gaming and Civics was a nugget about cheats. Not cheat-ing, but the use of "cheats" or codes to open additional content in the game

report | Sep 23, 2008

Cell Phones and the 2008 Vote: An Update

As in two preceding tests, a new survey shows that including cell phone interviews results in slightly more support for Obama and slightly less for McCain.

report | Sep 16, 2008

New Pew Internet/MacArthur Report on Teens, Video Games and Civics

I was sitting in my friend's living room, watching his daughters play with the family's Wii. In many way these girls are living examples of some of the main findings of a new research report issued today in partnership with the MacArthur Foundation

report | Sep 16, 2008

Teens, Video Games and Civics

Nearly all American teens play computer, console, or cell phone games and teens' gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.

report | Jul 21, 2008

Internet Access Among Older Adults

Pew Internet Project data is quoted in an AP story about how John McCain is not a frequent internet user, so I thought I'd highlight some sources for people who...

report | Jul 9, 2008

Degrees of Access (May 2008 data)

Three "thermometers" of access show the disparities among various groups when it comes to internet access, cell phone use, and broadband access at home.

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