Modding: Games and Web 2.0
When scholars discuss elements of gaming that hold promise for engaging youth and connecting games to learning, one thing they often point to is modding.
When scholars discuss elements of gaming that hold promise for engaging youth and connecting games to learning, one thing they often point to is modding.
Deep in our recent report Teens, Video Gaming and Civics was a nugget about cheats. Not cheat-ing, but the use of "cheats" or codes to open additional content in the game
As in two preceding tests, a new survey shows that including cell phone interviews results in slightly more support for Obama and slightly less for McCain.
I was sitting in my friend's living room, watching his daughters play with the family's Wii. In many way these girls are living examples of some of the main findings of a new research report issued today in partnership with the MacArthur Foundation
Nearly all American teens play computer, console, or cell phone games and teens' gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.
James Fallows writes in the current Atlantic Monthly about the power of blogging... in rural China.
Pew Internet Project data is quoted in an AP story about how John McCain is not a frequent internet user, so I thought I'd highlight some sources for people who...
Three "thermometers" of access show the disparities among various groups when it comes to internet access, cell phone use, and broadband access at home.
There was no growth in broadband adoption among poorer families or blacks, while growth was strong among rural residents, older Americans, and those in households earning $20,000 to $40,000
This presentation covers basic internet connectivity statistics before launching into a discussion of the major online safety issues. Broken down into issues of online contact vs online content, the talk shares data on online stranger contact, sex...