report | Oct 6, 2008

One third of video gaming teens use cheats

Deep in our recent report Teens, Video Gaming and Civics was a nugget about cheats. Not cheat-ing, but the use of "cheats" or codes to open additional content in the game

report | Sep 23, 2008

Cell Phones and the 2008 Vote: An Update

As in two preceding tests, a new survey shows that including cell phone interviews results in slightly more support for Obama and slightly less for McCain.

report | Sep 16, 2008

New Pew Internet/MacArthur Report on Teens, Video Games and Civics

I was sitting in my friend's living room, watching his daughters play with the family's Wii. In many way these girls are living examples of some of the main findings of a new research report issued today in partnership with the MacArthur Foundation

report | Sep 16, 2008

Teens, Video Games and Civics

Nearly all American teens play computer, console, or cell phone games and teens' gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.

presentation | Jun 10, 2008

Online child safety and literacy

This presentation pulls together Pew Internet Project research about teenagers' online activities, their behavior on social networking sites such as Facebook and MySpace, and their Web 2.0 content creation activities. It covers the threats posed b...

report | May 13, 2008

What is reading?

Our recent study found there is a reciprocal relationship between different forms of media as electronic conventions seep, spring and even surge onto the printed page. The que...

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