report | Jul 6, 2003
This is a report of a study of college students’ use of electronic, video and online games. Seventy percent of college students surveyed reported playing games at least once in a while. The academic and social impacts of gaming are discussed.
report | Sep 15, 2002
Data provided by comScore Networks detailing the kinds of Web sites that are particularly appealing to college students, and the kinds of sites where a high proportion of shoppers are college students.
report | Aug 14, 2002
This focus group-based study of Internet savvy middle and high school students found that students report a substantial disconnect between school-based and teacher-directed internet use and home internet use for school.
report | Sep 10, 2001
A new report also reveals that age 55 is the “gray gap” dividing line WASHINGTON, D.C. – Only 15% of those aged 65 and older go online, but as a group they are fervent users of the Internet who love email and often use the Web to gather important information such as material to help […]
report | Sep 9, 2001
While 56% of all Americans go online, only 15% of Americans over the age of 65 have access to the Internet. Wealthy and educated seniors are most likely to go online. They are enthusiastic Internet users who love email and use the Web to gather all ...
report | Sep 1, 2001
An overview of how today's student and parents use the Internet to do research, homework, contact schools and teachers, and also sometimes to cheat.
report | Jun 21, 2001
A detailed look at how children and young adults have incorporated the Internet into their lives, with a focus on family and friend relationships, and fervor with which adolescents use instant messaging technology.