Online Games
Ed Castronova offers insights into the rise of virtual identities through online games and raises questions about the future of interpersonal communication.
Ed Castronova offers insights into the rise of virtual identities through online games and raises questions about the future of interpersonal communication.
Pew Internet Project research on teenagers' use of social networking applications explores the reasons why these sites are so popular and how they are changing communication patterns and expectations of connectivity among young library patrons.
The impacts of high-speed connections extend beyond access to information to active participation in the online commons
According to local college students, there's clearly something creepy and weird about the influx of adults "infiltrating" what were once the collegiate walls of Facebook.
Girls, teens who post photos or profiles show an increased likelihood to be contacted by people with no connection to them or their friends. Girls are more likely to report contact that made them uncomfortable.
Just half of adults with chronic conditions use the internet; but once online, they are avid consumers of health information.
Whether you're into whiffle hurling, baton twirling or hair curling, chances are there's someone out there who wants to help you learn.
USA.gov's new blog is almost as fun as watching 1970s PSAs on YouTube.
Everyone has a friend or two who takes that much longer to respond to emails because they just don't ever check their accounts, who don't want to join social networks and who never pop up on IM and gmail-chat. What happens when you fall in love w...
83% of online Americans say they have used the internet to seek information about their hobbies and 29% do so on a typical day.