short reads | Mar 1, 2007
That's the portion of Gen Nexters -- Americans ages 18-25 -- who say they play games that can be hooked up to a television such as PlayStation, Xbox or GameCube. Roughly one-third of the preceding generation of Gen Xers (35%) play these types of games.
report | Feb 25, 2007
Some 34% of internet users have logged onto the internet using a wireless connection either around the house, at their workplace, or some place else.
presentation | Feb 23, 2007
Recent research looking at teens’ online behaviors and communications choices demonstrates that social networking activity is just one element of a larger shift towards greater engagement with participatory media.
report | Feb 14, 2007
How a reported 30,000 internet police affect online and offline life in China
presentation | Feb 13, 2007
Teens and parents are taking steps both technical and non-technical to protect themselves/teens online, including on social networking websites.
report | Feb 8, 2007
A new study finds a proliferation of “citizen media” web sites that fit somewhere on the media spectrum between the street-corner soapbox and the local daily newspaper. While concluding that these grassroots outlets are successful at creating community conversations, the report on this emerging landscape also reveals that many are tenuous, shoestring operations.
presentation | Feb 6, 2007
Tagging, blogging, and social networking sites allow internet users to search for, catalog, and disseminate information.
report | Jan 31, 2007
28% of internet users have tagged or categorized content online such as photos, news stories or blog posts. Findings and interview with David Weinberger
presentation | Jan 25, 2007
The base of the internet is broadening to include more people with less education than ever before, while older Americans are still overwhelmingly offline. Internet users who have experienced spyware act differently online from those who have not....
short reads | Jan 23, 2007
That's the portion of campaign internet users -- adults who used the internet during the 2006 midterm election campaigns to get political news and information and discuss the races through email -- who also used the internet to create and share political content. These creators are particularly active in every type of online political activity.