report | Sep 16, 2008

Teens, Video Games and Civics

Nearly all American teens play computer, console, or cell phone games and teens' gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.

report | Aug 28, 2008

Podcast Downloading 2008

As gadgets with digital audio capability proliferate, podcast downloading continues to increase. Currently, 19% of all internet users say they have downloaded a podcast.

report | Jun 25, 2008

Anthropology of YouTube

The Library of Congress invited Michael Wesch to deliver the third of four "Digital Natives" lectures. Wesch, creator of the world-famous YouTube video, "The Machine is Us/ing Us," presented the "Anthropology of YouTube" to a packed, fascinated ...

report | May 18, 2008

The Internet and Consumer Choice

The internet plays an important role in how people conduct research for purchases, but it is just one among a variety of sources people use and usually not the key factor in final purchasing decisions.

report | Feb 6, 2008

Virtual World Continuum

All virtual worlds are 3-D internet tools where people interact and communicate using avatars, however, some virtual worlds track more faithfully to the real world than others.

report | Jan 9, 2008

Increased Use of Video-sharing Sites

48% of internet users have been to video-sharing sites such as YouTube and the daily traffic to such sites on a typical day has doubled in the past year.

report | Jan 4, 2008

Obama’s YouTube moment

Barack Obama makes an early play for "YouTube moment of the 2008 campaign"

report | Dec 19, 2007

Teens and Social Media

More teens are creating and sharing material on the internet. 28% of online teens have blogs, up from 2004 with growth fueled almost entirely by girls. "Super communicators" rise as email fades as a tool for teens.

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