report | Dec 7, 2008

Adults and Video Games

Over half of American adults play video games, and four in five young adults play games. Computers are the most popular gaming device, though young adults prefer gaming consoles. Virtual worlds only draw a small crowd.

report | Nov 17, 2008

Youth online safety resource now available

The Internet Safety Task Force, has spent the last year looking at online safety, including pre-existing research, research gaps and available solutions. As a part of the process, Andrew S...

report | Nov 13, 2008

Young Voters in the 2008 Election

This year, 66% of those under age 30 voted for Barack Obama making the disparity between young voters and other age groups larger than in any presidential election since exit polling began in 1972.

presentation | Nov 2, 2008

Teens, Video Games and Civics: What the Research is Telling Us

In this presentation, Amanda discusses the Teens, Video Games and Civics report in-depth. She covers the basic demographics of teen gamers and the game-playing habits of American youth, as well as the social nature of game play and the relationshi...

report | Oct 14, 2008

Modding: Games and Web 2.0

When scholars discuss elements of gaming that hold promise for engaging youth and connecting games to learning, one thing they often point to is modding.

report | Oct 6, 2008

One third of video gaming teens use cheats

Deep in our recent report Teens, Video Gaming and Civics was a nugget about cheats. Not cheat-ing, but the use of "cheats" or codes to open additional content in the game

report | Sep 23, 2008

Cell Phones and the 2008 Vote: An Update

As in two preceding tests, a new survey shows that including cell phone interviews results in slightly more support for Obama and slightly less for McCain.

report | Sep 16, 2008

New Pew Internet/MacArthur Report on Teens, Video Games and Civics

I was sitting in my friend's living room, watching his daughters play with the family's Wii. In many way these girls are living examples of some of the main findings of a new research report issued today in partnership with the MacArthur Foundation

report | Sep 16, 2008

Teens, Video Games and Civics

Nearly all American teens play computer, console, or cell phone games and teens' gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.

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