short reads | Dec 6, 2007

Speaking Only Spanish at Home

More than half of foreign-born Hispanics (52%) report that they speak only Spanish at home.

short reads | Nov 12, 2007

GenNexters Say “We’re Really Different!”

That's the percentage of young Americans (ages 18-25) who see their generation as unique and distinct from other generations. This sentiment is held by young people across the board -- men, women, conservative, moderate, white and non-white.

report | Oct 24, 2007

Parent and Teen Internet Use

Parents view the internet less favorably than in 2004, yet are still engaged with their children's media consumption. Teens are more likely than their parents to say tech devices are helpful.

presentation | Oct 19, 2007

Teens, Social Networking and Web 2.0

Pew Internet Project research on teenagers' use of social networking applications explores the reasons why these sites are so popular and how they are changing communication patterns and expectations of connectivity among young library patrons.

report | Oct 17, 2007

Geezers Crashing the Facebook Party

According to local college students, there's clearly something creepy and weird about the influx of adults "infiltrating" what were once the collegiate walls of Facebook.

report | Oct 14, 2007

Teens and Online Stranger Contact

Girls, teens who post photos or profiles show an increased likelihood to be contacted by people with no connection to them or their friends. Girls are more likely to report contact that made them uncomfortable.

report | Sep 28, 2007

Young White Evangelicals: Less Republican, Still Conservative

An analysis of Pew Research Center surveys conducted between 2001 and 2007 suggests that young white evangelicals have become increasingly dissatisfied with Bush and are moving away from the GOP. How will these changes affect the vote in 2008 and beyond?

report | Sep 24, 2007

Teens, Video Games and Time Use

An article in the Archives of Pediatrics and Adolescent Medicine asks how adolescents spent their time, specifically looking at gaming in relation to other online and offline activities, and the relationship between time spent in various ac...

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