presentation | Nov 2, 2008
In this presentation, Amanda discusses the Teens, Video Games and Civics report in-depth. She covers the basic demographics of teen gamers and the game-playing habits of American youth, as well as the social nature of game play and the relationshi...
report | Oct 31, 2008
The proportion of voters identifying with the Democratic Party has grown significantly since the 2004 election, and the shift has been particularly dramatic among younger voters.
report | Oct 14, 2008
When scholars discuss elements of gaming that hold promise for engaging youth and connecting games to learning, one thing they often point to is modding.
report | Oct 6, 2008
Deep in our recent report Teens, Video Gaming and Civics was a nugget about cheats. Not cheat-ing, but the use of "cheats" or codes to open additional content in the game
report | Sep 23, 2008
As in two preceding tests, a new survey shows that including cell phone interviews results in slightly more support for Obama and slightly less for McCain.
report | Sep 16, 2008
I was sitting in my friend's living room, watching his daughters play with the family's Wii. In many way these girls are living examples of some of the main findings of a new research report issued today in partnership with the MacArthur Foundation
report | Sep 16, 2008
Nearly all American teens play computer, console, or cell phone games and teens' gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.
report | Jul 21, 2008
Pew Internet Project data is quoted in an AP story about how John McCain is not a frequent internet user, so I thought I'd highlight some sources for people who...
report | Jul 2, 2008
Some 55% of all adult Americans now have a high-speed internet connection at home. The percentage of Americans with broadband at home has grown from 47% in early 2007.
presentation | Jun 30, 2008
This presentation covers basic internet connectivity statistics before launching into a discussion of the major online safety issues. Broken down into issues of online contact vs online content, the talk shares data on online stranger contact, sex...