presentation | Nov 3, 2006
Recent Pew Internet Project research examines technology use by teenagers and suggests how the behavior and expectations of young internet users might shape the libraries of the future.
presentation | Oct 27, 2006
This presentation covers the media and communications environment of today's teenagers and young adults and how that new environment has affected their expectations and behaviors about media, communication, and creation.
presentation | Jul 11, 2006
A summary document of Pew Internet Project data on youth and technology prepared in advance of testimony by Pew Internet staffer Amanda Lenhart at the House Telecom subcommittee hearings.
report | May 30, 2006
Not only is there evidence of a reawakening of young people to public life, but today's youth are politically distinctive in many ways.
report | May 23, 2006
Fully 87% of teens go online, compared to just 32% of Americans age 65+. This leads, of course, to a wide gap when it comes to computer skills; there is less of a gap when it comes to the some of the activities each group pursues online.
report | Apr 11, 2006
Older internet users may be easy targets for viruses, spyware and the like. Younger internet users take more chances online, but they also take more precautions.
presentation | Mar 23, 2006
This is a discussion of the eight realities of technology and social experience that are shaping the world of today's teens and twenty-somethings.
report | Mar 10, 2006
New analysis of our data & others indicates that younger people are more likely to take action to prevent identity fraud & spyware.
presentation | Mar 9, 2006
New analysis of surveys conducted by the Pew Internet Project and the AARP indicate that younger people are more likely to take action to avoid software intrusions and to prevent identity fraud.
presentation | Feb 17, 2006
This presentation covers two main themes -- what are parents currently doing to protect their children from unwanted content, and how are adolescent and adult internet users producing and sharing their own content online.