report | Aug 19, 2009
The Project first surveyed teenagers about their mobile phones in 2004 when a survey showed that 45% of teens had a cell phone. Since then mobile phone use has climbed steadily among teens to 63% in 2006 and 71% in 2008.
presentation | May 28, 2009
At a Federal Trade Commission brownbag, Amanda Lenhart reviewed four years of Pew Internet data on youth and mobile phones as well as Pew findings on youth and video games.
presentation | May 23, 2009
This presentation dives into the demographics of teen and adult social network users and looks at how youth use of social networks compares to use by adults, both in frequency, but also in purpose and behavior.
presentation | May 13, 2009
This talk surveys the current research on cyberbullying and online harassment, pulling in Pew Internet data as well as the work of the Crimes Against Children Research Center at the University of New Hampshire, Internet Solutions for Kids and othe...
presentation | Apr 22, 2009
The Family Online Safety Institute convened the Wireless Online Safety Conference to examine issues around youth, mobile phones and safety. Amanda Lenhart sets the scene with this presentation, sharing 5 years of Pew Internet data on teens and cel...
presentation | Apr 10, 2009
This talk presents an overview of Pew Internet project data on teens and social media, including teen tech tool ownership, communication patterns over social networks and mobile phones as well analysis of how young adults 18-29 seeking health info...
presentation | Mar 27, 2009
Aimed at the business side of the video game world, this talk outlines recent demographics on teen and adult video game play, discusses parents as gatekeepers to teen game play and parents' behavior, attitudes and concerns around games. Finally, t...
report | Feb 12, 2009
As of December 2008, 11% of online American adults said they used a service like Twitter or another service that allowed them to share updates about themselves or to see the updates of others.
report | Jan 14, 2009
The share of adult internet users who have a profile on an online social network site has more than quadrupled in the past four years -- from 8% in 2005 to 35% at the end of 2008.
report | Dec 7, 2008
Over half of American adults play video games, and four in five young adults play games. Computers are the most popular gaming device, though young adults prefer gaming consoles. Virtual worlds only draw a small crowd.